Part 36: Book Central
Part 36: Book Central
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So now that all that nonsense is over, we get dropped off outside the mansion.
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With her dress box back, Nelsha is now a fully fledged member of the party. You can see here that her weapon is a needle and her first granted spell is Quake, the mass Earth spell. Still, we haven't encountered her favorite dating spot yet, so getting it higher will have to wait.
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It's really hard to tell what Nelsha is supposed to be good at when she's eight levels behind everyone else, but one thing stands out: in spite of being so underpowered, she has the second best Elemental Power in the entire party (behind Sodina). Nelsha is really, really good at spellcasting if nothing else.
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She also has almost her entire set of special abilities when you get her, assuming you've been opening all the chests along the way. Each one also tends to add a stat buff or debuff, plus a couple will heal the party when used.
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And now it's time for Revenge of the Annoying Forest. Man, I was lost here for an embarrassingly long time.
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That's partly why I took the opportunity to go back and check on the weapons I set to fortify. Thanks to the Angel Ring, it's not nearly as annoying to run all the way through the dungeon just to take a look. Unfortunately, while the first sword I set has been cleaning up nicely, it's still not nearly ready.
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I also went over to the Rockbit Mine altar and set up the "blunt stick" to fortify. I think we all know who's going to be getting this one.
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Finally, after running around far too much, I found the exit to the region. Before I could return to the world map, however...
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*EMPEROR ALERT*
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Man, even the Emperor can't sell a line like that. I know that this is pretty typical JRPG nonsense, but that doesn't stop it from being so stupid it's funny.
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Not that anyone ever notices, naturally.
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Right, with that over, it's time to find our next destination. So where the heck is this Myscatonia, anyway?
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Ah, there it is.
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Out on the plains is a bunch of Wind Spirits. As you'd expect, they're exactly like the Flame Spirits, but they cast Wind spells.
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There's also...um...okay.
(The cannons fire laser beams, if you were curious.)
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And here we are.
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Welcome to the "raised path ruins over a forest" dungeon. Rather annoyingly, the entire area is completely free of treasure chests, making exploring completely pointless.
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There's also these...things. I know you can't see them flopping around, but I really get the feeling that the upper half of this thing should be under a mosaic. The Tank Turtles from outside can also be found around here.
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Anyway, Miscatonia's front door is just straight up the path from the start.
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Naturally, this means that the front door is locked.
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One dungeon full of dead ends later...
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Oh, lovely, it's another puzzle dungeon. Fortunately, the puzzles aren't terribly hard to figure out, and the monster encounters have been left outside.
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Plus there's a ton of pretty good stuff to be found if you're willing to do a little exploring. These three chests all have high quality gift items in them.
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Soushi's special weapon is found here, along with the fifth and last Silver Angel.
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After the moving block area, the next puzzle involves standing on these tiles and moving the wall blocks until the passage opens.
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Past that is the invisible floor area, where you can find Nelsha's fortifiable item. Curiously, it's not a needle, but an outfit. She's the only one who has this happen, too.
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The last region holds a teleport puzzle, along with a bunch of chests that just teleport you around if you try to open them.
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Finally, we're out of the damn dungeon. Naturally, if we were to leave through the front door now, it'll be unlocked.
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To continue the plot, I'll need to go through that bejeweled door. Before I do that, though, I think I'll go explore the hallway upstairs.
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Myscatonia is a pretty weird area, since it's both a library and a fully equipped town. In fact, this is how you access the item shop:
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I have no idea how that works, but there you go.
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Hell, there's even a Print Club Booth!
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Just downstairs is the gift shop,
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Followed by the inn,
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And the Goddess statue at the top.
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Behind the statue is the town forge, which sadly doesn't swing out of any bookshelves.
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Next time: we find out how to properly use a giant sword ship.